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		<title>VeldaFossett2 at 16:09, 3 May 2026</title>
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		<updated>2026-05-03T16:09:44Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:09, 3 May 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Naturally&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then, gamers have been eager to find out exactly what the online component of Sea of Thieves &#039; multiplayer would entail. Unfortunately, those expecting that the title would be free&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play once initially purchased are going to be sorely disappointed. Sea of Thieves design director Gregg Mayles shot down the idea of a free multiplayer experience in an interview with Eurogamer at E3 2016 yester&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Developer Bluehole announced that it&#039;s hit MMO, Playerunknown&#039;s Battlegrounds , will be available first on the Xbox One. Built &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unreal Engine 4, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game allows you to direct your anger at other players by setting them ablaze or by unloading round after round &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bullets into your oppone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A few things found in the datamining process include the Kraken&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The data has animations for &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kraken holding the &lt;/del&gt;player, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eating them, and spitting them out, and another &lt;/del&gt;action &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;called &#039;waterdunk&#039;&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These animations are written out&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as opposed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being actually visible&lt;/del&gt;, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it could be a hint as &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what we&#039;ll see in the fut&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not every highly-anticipated &lt;/del&gt;Xbox exclusive &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a triple-A title&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One game that &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;caught the attention &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many gamers is Cuphead , the platform indie title coming this year from Studio MDHR. In fact, Cuphead will be the &lt;/del&gt;first &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title from the developer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/del&gt;a lot &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is riding on this game for creators Chad &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Jared Moldenha&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;As expected, Sea of Thieves is an online multiplayer &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in which players will cooperatively and competitively partake in traditional pirate activities. Those include running a ship by weighing anchor, unfurling sails, and laying down cannon fire on other ships, and island life -- though &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was left merely teased. Oh, and don&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forget drinking ale&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s plenty of ale to be drunk as well&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mostly though, there was a lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sea battles with other pirate sh&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sea &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves is an &lt;/del&gt;Xbox One and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Windows 10 exclusive with no currently announced release window&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is part of Microsoft&#039;s Play Anywhere program . Expect more information on Sea of Thieves &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the months to c&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;We&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve done &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of thinking around &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;business model...one thing I can tell you is it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not free-to-play. We didn&#039;t say anything last year &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then some &lt;/del&gt;people &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made stuff up, y&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know, &#039;it looks free to play!&#039; But we can clear that up - we will not be free-to-pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The reveal of Rare Replay and the teaser &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea of Thieves was &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marketing poly to get gamers excited &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play Rare games again, even though the game will not be anywhere near the same quality we have &lt;/del&gt;come &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to expect from &quot;old&quot; Rare titles &lt;/del&gt;during &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their run with Nintendo&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This isn’t to say the game has no chance&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the point is that &quot;old&quot; Rare is officially dead and this new incarnation is building up hype off of titles they had no affiliation with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;First announced back in 2015, the swash-buckling action title Sea of Thieves looks to serve up plenty of daring adventure on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high seas later this year on Xbox One. While developer Rare has revealed quite a bit &lt;/del&gt;about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game already&lt;/del&gt;, there &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are still quite &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few details still under wraps at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stu&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ship customization seems to be another thing unearthed by the data-pirates. The files found seem to imply the ability to customize a ship&#039;s cannons, capstan (pirate talk for &#039;anchor holder&#039;), livery, mast, and the captain&#039;s wheel. There are additional sections as well, listed under &#039;Ship misc&#039; is a harpoon &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What Redditor m4rx hauled in from their dive into the Sea of Thieves data was pretty interesting. While many of the assets have yet to be decrypted, it turns out some the elements found were also present in the Pirate Legend video released previously by Rare. But there&#039;s also quite a lot m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One caveat should be considered with this data dive&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assets pulled are not officially announced&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and could&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;therefore&lt;/del&gt;, be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cut content or take &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a much different role &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when a beta is usually never &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same version of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game that&#039;s released when &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is launc&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One of Microsoft&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strongest franchises -&lt;/del&gt;- the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;racing simulator Forza Motorsport -- &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;given its seventh installment &lt;/del&gt;announcement, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;showing impressively alluring gameplay smoothly operating at an impressive 4K &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;60 FPS on Xbox On&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Contrary to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;silence that surrounded the game after Sea &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves &#039; E3 2015 debut , Rare has made sure to hammer home &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;price model of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title this time &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ensure no ill-conceived rumors float around [https://seaofthievesfans&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Sea Of Thieves Weapons|Https://Seaofthievesfans&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com/] of Thieves &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft has experimented &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a number of free-&lt;/del&gt;to&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-&lt;/del&gt;play &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;multiplayer business models with its own titles, but those have found varying levels &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;success&lt;/del&gt;, with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enough commercial failures &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like Project Spark &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lionhead&#039;s Fable Legends &lt;/del&gt;- &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that companies like Rare have likely taken notice and adjusted business models accordin&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;new&quot; Rare&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well call them&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just made &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;compilation &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Old&quot; Rare’s successful games&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The creation &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;old&quot; Rare titles in a single compilation was an intentional move created by Microsoft’s very talented marketing team &lt;/del&gt;in order to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make gamers remember how awesome Rare used &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be back in the day and then, Oh wow! A new game by Rare is coming out.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For those who aren’t aware&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cuphead is a &quot;run&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun platformer&quot; created &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;style &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1930s cartoons&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players will enjoy &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;single-&lt;/ins&gt;player &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;campaign&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;along with multiplayer &lt;/ins&gt;action. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like the other games on this list&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there is still plenty of details yet &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be shared about Cuphead &lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;needless to say, gamers are already lining up &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grab this unique indie ti&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With E3 coming up next month, there will undoubtedly be many more &lt;/ins&gt;Xbox exclusive &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;titles revealed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As mentioned above, Xbox &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;committed to offering plenty &lt;/ins&gt;of first&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-party games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which means Xbox fans have &lt;/ins&gt;a lot &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to look forward to both now &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the coming ye&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While five years might be a little optimistic for a &lt;/ins&gt;game that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hasn&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;released yet, [https://seaofthievesfans&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Sea Of Thieves Strategy|Https://Seaofthievesfans&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com/] &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves remains one &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most exciting &lt;/ins&gt;Xbox One and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC exclusives on the horizon&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and if it fulfills the promise &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has shown &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;recent gameplay demonstrations, Mayles just might get his wish after &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But didn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t it seem like Microsoft was protesting &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little too much about just having too much other stuff to showcase to make time for VR? E3 2017 really brings out &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming community&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;optimism, after all, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more than a few &lt;/ins&gt;people &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thought Microsoft&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s strict no VR policy was a red herring &lt;/ins&gt;for a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;big announcement &lt;/ins&gt;to come during &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 week&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sadly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft was simply telling &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;truth &lt;/ins&gt;about &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;its intentions for E3 2017&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was nary &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rumor regarding Microsoft VR by the time &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show floor had empt&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ship customization seems to be another thing unearthed by the data-pirates. The files found seem to imply the ability to customize a ship&#039;s cannons, capstan (pirate talk for &#039;anchor holder&#039;), livery, mast, and the captain&#039;s wheel. There are additional sections as well, listed under &#039;Ship misc&#039; is a harpoon &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unfortunately, we all know that didn&#039;t happen. While some other titles got their time in the remake spotlight, including an exciting new 3DS game in Metroid: Samus Returns , there was no mention of Nintendo&#039;s generational fighting IP. That could be due in part to the surprising success of ARMS , a game that initially existed as an afterthought in the Switch&#039;s early launch lineup previews thanks to Breath of the Wild but has quickly gained steam as a viable new IP in its own right. Still, though, would it have been so hard to just throw together a teaser for 2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What Redditor m4rx hauled in from their dive into the Sea of Thieves data was pretty interesting. While many of the assets have yet to be decrypted, it turns out some the elements found were also present in the Pirate Legend video released previously by Rare. But there&#039;s also quite a lot m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the closed beta only features sharks and skeletons as AI-controlled enemies, the datamine reveals a wider variety of enemies and creatures, some of which have already been featured in trailers for the game &lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;data implies that the full game will feature bats, chickens, fish, parrots, pigs&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seagulls&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sharks&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and snakes. It&#039;s not currently known if parrots will &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tamable, allowing pirates to mount a feathered companion &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their shoulders as they guzzle down some grog. The datamine also reveals that mermaids will not always be friendly like they are &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beta&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kraken will wrap its tentacles around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manner which will likely require the crew to work together quickly in order to surv&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This might seem nitpicky given Nintendo&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;excellent and concise presentation during E3 2017, but the set&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up for this one had already been done and all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company needed to do &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;announce it. The Switch is already gaining a reputation as the home for Wii U games that were ignored because of that console&#039;s technical failures, and Mario Kart 8 Deluxe has already proven that those remakes can be extremely lucrative for Nintendo as well. Nintendo could have probably flashed the Metroid Prime 4 &lt;/ins&gt;announcement &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;on screen, followed with the announcement of a Super Smash Bros. Deluxe for the Switch&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;called it a successful E3 2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;One of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;things we’re very aware &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;balancing &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be right&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After running some recent tests, we found that PC players were 4&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5% more efficient at killing skeletons than Xbox players, and &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feels close enough that it’s something we’ll continue to monitor&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, PvP between platforms, or more importantly device input, is the big focus point for us as a Design team, and already we’ve been working closely &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Game Experience team to change the way the guns work &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be better balanced for cross &lt;/ins&gt;play&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. We’ve put in a bunch &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;telemetry around this&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the change to guns it’s made them feel tonally so much more fitting, as previously they felt more like laser weapons than ancient plundered&lt;/ins&gt;-and-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pillaged gunpowder-driven blunderbuss&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea of Thieves closed beta has only been active for a handful of days&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but that hasn&#039;t stopped hungry gamers from turning over every rock (in-game or otherwise) in the quest to uncover &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much about the game as possible. The upcoming multiplayer seafaring experience will see pirates voyaging from island to island in search of treasure, contracts, and glory&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but the closed beta only offers &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sample-sized portion &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the full picture&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now, Sea &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves fans have datamined the closed beta &lt;/ins&gt;in order to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get a better glimpse of what is &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;c&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VeldaFossett2</name></author>
	</entry>
	<entry>
		<id>https://wikigence.org/index.php?title=Sea_Of_Thieves_Is_NOT_Free_To_Play&amp;diff=4479&amp;oldid=prev</id>
		<title>JameyHalsey at 09:57, 3 May 2026</title>
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		<updated>2026-05-03T09:57:19Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:57, 3 May 2026&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The people behind hit games such as Alan Wake and Max Payne are set &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release &lt;/del&gt;what &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is possibly their most ambitious project yet with Quantum Break &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Quantum Break is looking to combine gaming and television in a big way&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;boasting a star&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studded cast that includes Shawn Ashmore from X&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Men , along with actors from shows such as Game of Thrones and The Wire &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After a number &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delays, Quantum Break is finally set to release for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One on April 5th, 2&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At E3&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Head of Xbox Phil Spencer proudly declared 2015 as having &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strongest lineup in &lt;/del&gt;Xbox &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;history&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With heavy hitters released such as Forza Motorsport 6 , Halo 5: Guardians &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rise of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tomb Raider , and more, it&#039;s a claim that&#039;s hard &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;argue w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Contrary to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;silence that surrounded &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game after Sea of Thieves &#039; E3 2015 debut , Rare has made sure to hammer home the price model of the title this time to ensure no ill-conceived rumors float around [https://Seaofthievesfans&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Sea of Thieves updates|https://seaofthievesfans.Com/] of Thieves this time. Microsoft &lt;/del&gt;has &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experimented with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;number of free-to-play multiplayer business models with its own titles&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but those have found varying levels of success&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with enough commercial failures - like Project Spark &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lionhead&#039;s Fable Legends - that companies like Rare have likely taken notice &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adjusted business models accordin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ah yes, 2016 is here. We&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve finally gotten to the point in our planet&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s history where the current year almost sounds fictitious&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bad quips about how the number of years that have passed aside&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2016 is set &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a downright fascinating 366 days when it comes to video games (that&#039;s right&lt;/del&gt;, it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leap year - here&#039;s &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hoping you found this out from a gaming article). If there&#039;s one thing that there isn&#039;t enough of on the Internet every year, it&#039;s articles hoping for certain aspects of a new year to be wonderful. In honor of this, &lt;/del&gt;we&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re bringing you three wonderful wishes for each major gaming entity (PlayStation, Xbox, Nintendo and PC) over the next four days that, if true, might just make 2016 the best year for gaming yet. While the Xbox One is very much &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;second place, Microsoft&#039;s heavy consumer focus over &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past year definitely has put the Xbox One in prime position to be a downright awesome console.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even though Rare Replay was one of the most pleasant surprises of 2015, it&#039;s been far too long since Rare has made &lt;/del&gt;a game that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feels truly aligned with its original development vision. Yes, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;masterminds &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yesteryear have moved on from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heralded development studio, but when we got a glimpse of Rare&#039;s next project, it&#039;s hard not to feel that awesome blend of nostalgia and novelty that &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;UK-based developer seemed to capture so well&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &quot;new&quot; Rare&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as well call them, just made a compilation of &quot;Old&quot; Rare’s successful games. The creation of &quot;old&quot; Rare titles in a single compilation was an intentional move created by Microsoft’s very talented marketing team in order to make gamers remember how awesome Rare used to &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day and then&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oh wow! A new &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by Rare is coming out.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After Microsoft acquired the rights to the Gears &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;War franchise , The Coalition (formerly known as Black Tusk Studios) quickly went to work on a fifth entry &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the critically-acclaimed series&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 2015 saw &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stunning gameplay reveal of Gears of War 4 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is looking to bring back the grimmer horror elements &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player co&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;op &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;helped make the original such &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hit in the first pl&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft officially reveals the long-awaited console, named &lt;/del&gt;Xbox One &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;X&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slated to release worldwide November 7th, 2017&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Packing impressive technical specifications, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;console includes a CPU/GPU combo capable of delivering 6 teraflops of computing power, 12GB of GDDR5 RAM, and 1TB of storage, sticking true &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the long-speculated 4K Ultra HD Blu-ray disk driver and true delivery of 4K gaming cont&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even though &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gaming world-renowned name remains with the company, Rare as we knew it is dead and everything we ever knew and loved about them was laid to rest years ago&lt;/del&gt;. I can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already hear &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now: why &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this a big deal? Why does Microsoft purchasing a company that was actively seeking a buyer mean that the old Rare as we knew &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is gone? They&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re still around making games for the Xbox One, with Sea of Thieves on the way, but a huge chunk of their creative development team was lost during the transition from Nintendo &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft and it shows&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After founders Tim &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chris Stamper quit in 2007&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they were replaced by Gregg Mayles&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the current Creative Director for Rare.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The reveal of Rare Replay and the teaser for Sea of Thieves was a marketing poly to get gamers excited to play Rare games again, even though the game will not be anywhere near the same quality we have come to expect from &quot;old&quot; Rare titles during their run with Nintendo. This isn’t to say the game has no chance, but the point is that &quot;old&quot; Rare is officially dead and this new incarnation is building up hype off of titles they had no affiliation with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is certainly going &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strike &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of hardcore Mega Man fans &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wrong way&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past fourteen or so months have been pretty bad for Keiji Inafune&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;change in Mighty No. 9&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;art-style to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;failed Red Ash Kickstarter&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which took place &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;middle &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development of another partially crowd funded title&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;countless delays for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mega Man spiritual successor, we&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ve seen &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;member of video game royalty sully his good name a little bit&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ReCore&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Armature Studios Xbox One exclusive that we actually know next to nothing about&lt;/del&gt;, is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet another Inafune project, and &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hope here &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that it fits in with &lt;/del&gt;Microsoft&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new consumer&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first messaging. If ReCore turns out &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be another slightly shady situation&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it could be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginning &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end for &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;once&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;powerful developer&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;real hope here is that ReCore winds up being an incredible &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;IP for Microsoft to focus on going forward&lt;/del&gt;, as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Xbox platform won&#039;t &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to rake &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that Halo cash forever&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Naturally, then, gamers have been eager &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find out exactly &lt;/ins&gt;what &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the online component of Sea of Thieves &#039; multiplayer would entail&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those expecting that the title would be free&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play once initially purchased are going to be sorely disappointed&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves design director Gregg Mayles shot down &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;idea of a free multiplayer experience in an interview with Eurogamer at E3 2016 yester&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Developer Bluehole announced that it&#039;s hit MMO, Playerunknown&#039;s Battlegrounds &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be available first on &lt;/ins&gt;the Xbox &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;One&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Built in Unreal Engine 4&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game allows you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;direct your anger at other players by setting them ablaze or by unloading round after round of bullets into your oppone&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A few things found in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;datamining process include &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kraken&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The data &lt;/ins&gt;has &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;animations for &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Kraken holding the player&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eating them&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spitting them out, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;another action called &lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;waterdunk&lt;/ins&gt;&#039;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These animations are written out&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as opposed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being actually visible&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hint as &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what &lt;/ins&gt;we&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll see &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fut&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not every highly-anticipated Xbox exclusive is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;triple-A title. One &lt;/ins&gt;game that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has caught &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attention &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many gamers is Cuphead , &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;platform indie title coming &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;year from Studio MDHR&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In fact&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cuphead will &lt;/ins&gt;be the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first title from the developer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so a lot is riding on this &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for creators Chad and Jared Moldenha&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As expected, Sea &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves is an online multiplayer game in which players will cooperatively and competitively partake &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;traditional pirate activities&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Those include running &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship by weighing anchor, unfurling sails, and laying down cannon fire on other ships&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;island life &lt;/ins&gt;-- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was left merely teased. Oh, and don&#039;t forget drinking ale. There&#039;s plenty of ale to be drunk as well. Mostly though, there was &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of sea battles with other pirate sh&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea of Thieves is an &lt;/ins&gt;Xbox One &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Windows 10 exclusive with no currently announced release window&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part of Microsoft&#039;s Play Anywhere program &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Expect more information on Sea of Thieves in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;months &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;c&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;We&#039;ve done a lot of thinking around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;business model..&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one thing &lt;/ins&gt;I can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tell &lt;/ins&gt;you is it&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s not free-&lt;/ins&gt;to&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-play&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We didn&#039;t say anything last year &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then some people made stuff up&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;y&#039;know&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;it looks free to play!&#039; But we can clear that up - we will not be free-to-pl&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The reveal of Rare Replay and the teaser for Sea of Thieves was a marketing poly to get gamers excited to play Rare games again, even though the game will not be anywhere near the same quality we have come to expect from &quot;old&quot; Rare titles during their run with Nintendo. This isn’t to say the game has no chance, but the point is that &quot;old&quot; Rare is officially dead and this new incarnation is building up hype off of titles they had no affiliation with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;First announced back in 2015, the swash-buckling action title Sea of Thieves looks &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;serve up plenty of daring adventure on the high seas later this year on Xbox One. While developer Rare has revealed quite &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game already&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there are still quite a few details still under wraps at the stu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ship customization seems to be another thing unearthed by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;data-pirates&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The files found seem to imply &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ability to customize a ship&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cannons, capstan (pirate talk for &#039;anchor holder&#039;), livery, mast, and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;captain&#039;s wheel. There are additional sections as well&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;listed under &#039;Ship misc&#039; is a harpoon &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What Redditor m4rx hauled &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from their dive into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea of Thieves data was pretty interesting. While many &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;assets have yet to be decrypted&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it turns out some &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elements found were also present in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pirate Legend video released previously by Rare. But there&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s also quite &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One caveat should be considered with this data dive&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The assets pulled are not officially announced, and could&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;therefore, be cut content or take on a much different role in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;final game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when a beta &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;usually never the same version of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game that&#039;s released when a game &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of &lt;/ins&gt;Microsoft&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;strongest franchises -- the racing simulator Forza Motorsport -&lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;was given its seventh installment announcement, showing impressively alluring gameplay smoothly operating at an impressive 4K and 60 FPS on Xbox On&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Contrary &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the silence that surrounded the game after Sea of Thieves &#039; E3 2015 debut &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare has made sure to hammer home &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;price model &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time to ensure no ill&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;conceived rumors float around [https://seaofthievesfans.com/ Sea Of Thieves Weapons|Https://Seaofthievesfans.Com/] of Thieves this time&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft has experimented with a number of free-to-play multiplayer business models with its own titles, but those have found varying levels of success, with enough commercial failures - like Project Spark and Lionhead&#039;s Fable Legends - that companies like Rare have likely taken notice and adjusted business models accordin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;&lt;/ins&gt;new&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; Rare&lt;/ins&gt;, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;well call them, just made a compilation of &quot;Old&quot; Rare’s successful games. The creation of &quot;old&quot; Rare titles in a single compilation was an intentional move created by Microsoft’s very talented marketing team in order to make gamers remember how awesome Rare used to &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;back &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the day and then, Oh wow! A new game by Rare is coming out&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JameyHalsey</name></author>
	</entry>
	<entry>
		<id>https://wikigence.org/index.php?title=Sea_Of_Thieves_Is_NOT_Free_To_Play&amp;diff=4227&amp;oldid=prev</id>
		<title>SherlynFzd: Created page with &quot;&lt;br&gt;The people behind hit games such as Alan Wake and Max Payne are set to release what is possibly their most ambitious project yet with Quantum Break . Quantum Break is looking to combine gaming and television in a big way, boasting a star-studded cast that includes Shawn Ashmore from X-Men , along with actors from shows such as Game of Thrones and The Wire . After a number of delays, Quantum Break is finally set to release for the Xbox One on April 5th, 2&lt;br&gt;&lt;br&gt; &lt;br&gt;...&quot;</title>
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		<updated>2026-05-02T17:38:34Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;The people behind hit games such as Alan Wake and Max Payne are set to release what is possibly their most ambitious project yet with Quantum Break . Quantum Break is looking to combine gaming and television in a big way, boasting a star-studded cast that includes Shawn Ashmore from X-Men , along with actors from shows such as Game of Thrones and The Wire . After a number of delays, Quantum Break is finally set to release for the Xbox One on April 5th, 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;The people behind hit games such as Alan Wake and Max Payne are set to release what is possibly their most ambitious project yet with Quantum Break . Quantum Break is looking to combine gaming and television in a big way, boasting a star-studded cast that includes Shawn Ashmore from X-Men , along with actors from shows such as Game of Thrones and The Wire . After a number of delays, Quantum Break is finally set to release for the Xbox One on April 5th, 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At E3, Head of Xbox Phil Spencer proudly declared 2015 as having the strongest lineup in Xbox history. With heavy hitters released such as Forza Motorsport 6 , Halo 5: Guardians , Rise of the Tomb Raider , and more, it&amp;#039;s a claim that&amp;#039;s hard to argue w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Contrary to the silence that surrounded the game after Sea of Thieves &amp;#039; E3 2015 debut , Rare has made sure to hammer home the price model of the title this time to ensure no ill-conceived rumors float around [https://Seaofthievesfans.com/ Sea of Thieves updates|https://seaofthievesfans.Com/] of Thieves this time. Microsoft has experimented with a number of free-to-play multiplayer business models with its own titles, but those have found varying levels of success, with enough commercial failures - like Project Spark and Lionhead&amp;#039;s Fable Legends - that companies like Rare have likely taken notice and adjusted business models accordin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ah yes, 2016 is here. We&amp;#039;ve finally gotten to the point in our planet&amp;#039;s history where the current year almost sounds fictitious. Bad quips about how the number of years that have passed aside, 2016 is set to be a downright fascinating 366 days when it comes to video games (that&amp;#039;s right, it&amp;#039;s a leap year - here&amp;#039;s to hoping you found this out from a gaming article). If there&amp;#039;s one thing that there isn&amp;#039;t enough of on the Internet every year, it&amp;#039;s articles hoping for certain aspects of a new year to be wonderful. In honor of this, we&amp;#039;re bringing you three wonderful wishes for each major gaming entity (PlayStation, Xbox, Nintendo and PC) over the next four days that, if true, might just make 2016 the best year for gaming yet. While the Xbox One is very much in second place, Microsoft&amp;#039;s heavy consumer focus over the past year definitely has put the Xbox One in prime position to be a downright awesome console.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even though Rare Replay was one of the most pleasant surprises of 2015, it&amp;#039;s been far too long since Rare has made a game that feels truly aligned with its original development vision. Yes, the masterminds of yesteryear have moved on from the heralded development studio, but when we got a glimpse of Rare&amp;#039;s next project, it&amp;#039;s hard not to feel that awesome blend of nostalgia and novelty that this UK-based developer seemed to capture so well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &amp;quot;new&amp;quot; Rare, as well call them, just made a compilation of &amp;quot;Old&amp;quot; Rare’s successful games. The creation of &amp;quot;old&amp;quot; Rare titles in a single compilation was an intentional move created by Microsoft’s very talented marketing team in order to make gamers remember how awesome Rare used to be back in the day and then, Oh wow! A new game by Rare is coming out.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After Microsoft acquired the rights to the Gears of War franchise , The Coalition (formerly known as Black Tusk Studios) quickly went to work on a fifth entry in the critically-acclaimed series. E3 2015 saw a stunning gameplay reveal of Gears of War 4 , which is looking to bring back the grimmer horror elements and 2-player co-op that helped make the original such a hit in the first pl&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Microsoft officially reveals the long-awaited console, named Xbox One X, which is slated to release worldwide November 7th, 2017. Packing impressive technical specifications, the console includes a CPU/GPU combo capable of delivering 6 teraflops of computing power, 12GB of GDDR5 RAM, and 1TB of storage, sticking true to the long-speculated 4K Ultra HD Blu-ray disk driver and true delivery of 4K gaming cont&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even though the gaming world-renowned name remains with the company, Rare as we knew it is dead and everything we ever knew and loved about them was laid to rest years ago. I can already hear you now: why is this a big deal? Why does Microsoft purchasing a company that was actively seeking a buyer mean that the old Rare as we knew it is gone? They&amp;#039;re still around making games for the Xbox One, with Sea of Thieves on the way, but a huge chunk of their creative development team was lost during the transition from Nintendo to Microsoft and it shows. After founders Tim and Chris Stamper quit in 2007, they were replaced by Gregg Mayles, the current Creative Director for Rare.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The reveal of Rare Replay and the teaser for Sea of Thieves was a marketing poly to get gamers excited to play Rare games again, even though the game will not be anywhere near the same quality we have come to expect from &amp;quot;old&amp;quot; Rare titles during their run with Nintendo. This isn’t to say the game has no chance, but the point is that &amp;quot;old&amp;quot; Rare is officially dead and this new incarnation is building up hype off of titles they had no affiliation with.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is certainly going to strike a lot of hardcore Mega Man fans the wrong way, but the past fourteen or so months have been pretty bad for Keiji Inafune. From the change in Mighty No. 9&amp;#039;s art-style to the failed Red Ash Kickstarter, which took place in the middle of the development of another partially crowd funded title, to the countless delays for the Mega Man spiritual successor, we&amp;#039;ve seen a member of video game royalty sully his good name a little bit. ReCore, the Armature Studios Xbox One exclusive that we actually know next to nothing about, is yet another Inafune project, and the hope here is that it fits in with Microsoft&amp;#039;s new consumer-first messaging. If ReCore turns out to be another slightly shady situation, it could be the beginning of the end for this once-powerful developer. The real hope here is that ReCore winds up being an incredible new IP for Microsoft to focus on going forward, as the Xbox platform won&amp;#039;t be able to rake in that Halo cash forever.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>SherlynFzd</name></author>
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