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		<title>German95B7976 at 19:42, 3 May 2026</title>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:42, 3 May 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As our Executive Producer, @JoeNineTee said in An Important Question for Joe and Gang, we’ve been talking about how best &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respond to some of the big questions &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we see on the forums. Fair to say&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;personal combat is an area &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has lots of outstanding questions around how we’re planning to approach this in terms of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variety of weaponry and how this will feel to p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In one way, you’ve already seen some hints to this, both in how we’ve treated the Ship’s Cannons – which you’ve seen in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of videos – but also in some of the elements hinted at in the cinematic trailer from E3 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What Redditor m4rx hauled &lt;/del&gt;in from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their dive into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea of Thieves data was pretty interesting&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While many of the assets &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be decrypted, it turns out some &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elements found were also present in the Pirate Legend video released previously by Rare&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But there&#039;s also quite a lot m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ah yes, 2016 &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;here. We&#039;ve finally gotten to the point in our planet&#039;s history where the current year almost sounds fictitious. Bad quips about how the number of years &lt;/del&gt;that have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;passed aside, 2016 is set &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downright fascinating 366 days when it comes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;video games &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&#039;s right, it&#039;s a leap year - here&#039;s &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hoping you found this out from a gaming article&lt;/del&gt;)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If there&#039;s one thing that there isn&#039;t enough of on the Internet every year&lt;/del&gt;, it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s articles hoping for certain aspects of a new year &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be wonderful. In honor &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this, we&#039;re bringing &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;three wonderful wishes for each major gaming entity (PlayStation, Xbox, Nintendo and PC) over the next four days that, if true, might just make 2016 the best year for gaming yet&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While the Xbox One is very much in second place&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft&#039;s heavy consumer focus over the past year definitely has put the Xbox One in prime position &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;downright awesome console&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;There are definitely some major questions about Sea of Thieves&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;consider that Rare is not a studio that has ever put together an online game that feels truly cutting edge&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but if everything hits&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft&#039;s investment &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this legendary studio could be totally worth it. The real goal here should be to find a way to make &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;charming&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deep online version of Assassin&#039;s Creed IV: Black Flag &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;considering that may be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best pirate game we&#039;ve ever received.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;caveat should be considered &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this data dive. The assets pulled are not officially &lt;/del&gt;announced, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and could, therefore, be cut content or take on a much different role in the final game, especially when a beta &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;usually never the same version &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game that&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;released when a game is launc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With E3 coming up next month, there will undoubtedly be many &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox exclusive titles revealed. As mentioned above, Xbox has committed to offering plenty &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first-party games, which means Xbox fans have a lot to look forward to both now and &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coming ye&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Undead Labs has revealed that it plans to release new details about State of Decay 2 at this year’s E3, but in the meantime has released a handful of screenshots and a reveal trailer that show how much the developer has learned these last few years. It’s obvious the sequel will incorporate many of the features gamers loved about State of Decay , while also injecting new features that players have been asking for since the first game in the series released. There’s little doubt State of Decay 2 will be one of Xbox’s most successful exclusives this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Today [https://Seaofthievesfans&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com sea of thieves treasure guide|https://seaofthievesfans&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com/] &lt;/del&gt;of Thieves &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lead Designer Mike Chapman posted on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s forums &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;give more details on how personal combat with flintlocks&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blunderbusses and swords &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actually work on Rare&#039;s upcoming shared world adventure g&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And yet…as pleasing as it was to eventually get to grips with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship’s functions — jostling between control &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the wheel and micro-managing &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sails, during solo sessions — or as enticing the next island &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;horizon was to make landfall over&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it’s hard not to come away from Sea of Thieves and think: &quot;OK…but what else is &lt;/del&gt;there&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;?&quot; Admittedly while &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beta did restrict activities to purely hunting down treasure&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to say &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more &quot;in&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;between&quot; segments — &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mundane segments if you will — proved &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;more entertaining &lt;/del&gt;and&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/or insightful segments brings up a worrying and (potentially) lacking hook &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves’ gameplay sorely needs&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Even though Rare Replay was one &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the most pleasant surprises of 2015, it&#039;s been far too long since Rare has made a &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that feels truly aligned with its original development vision&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Yes&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the masterminds of yesteryear have moved &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from the heralded development studio&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but when we got a glimpse of Rare&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s next project, it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard not to feel that awesome blend &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nostalgia and novelty that this UK-based developer seemed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capture so &lt;/del&gt;well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you think about pirate encounters from books or movies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you tend &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;think &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dynamic encounters in &lt;/del&gt;which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the crews start &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;selecting &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right tool for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;job&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but then change their weaponry &lt;/del&gt;as the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;situation changes&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We think about this scenario our game using the example &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;two ships meeting on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sea. In this example&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first thing &lt;/del&gt;that is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;likely &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;happen is for cannon balls &lt;/del&gt;to be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exchanged when the ships come into range&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Depending &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how the crews decide to position the ships&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this may lead to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ships getting close enough for players to use personal arms, such &lt;/del&gt;as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flintlock pistols and the blunderbuss&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With our approach to aim down sights&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’d see &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rival crew taking aim with their guns as &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crews exchange shots &lt;/del&gt;between &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decks&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while some players still continue to fire with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cannons. Following this&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the event of one of the crews boarding the other ship&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they might then get &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opportunity &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get a single shot off while standing on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy deck, before then being forced into a reload…which is where swords come&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We’ve also gone a step further compared &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most other experiences &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have aim down sights&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;that the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;default position when carrying &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun around is not held &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an aiming stance &lt;/ins&gt;from the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hip&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead, guns that are not being actively aimed &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their barrels pointing upwards or close &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player’s body&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The reason for this &lt;/ins&gt;is that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players &lt;/ins&gt;have to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific action &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aim the gun &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and be seen &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aim the gun&lt;/ins&gt;), &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which makes &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;much clearer &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;determine the intent &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other players: if &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Seaofthievesfans&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ see it here] them aiming at you&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you know they are trying &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;line up &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shot&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conversely&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;come across another crew in the world who seems more friendly and their guns are raised&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the situation can feel less hostile. Ordinarily&lt;/ins&gt;, in a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;typical shooter&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even with aim down sights&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gun is held outwards and from the hip and other players automatically look more dea&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sea of Thieves is an Xbox &lt;/ins&gt;One &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and Windows 10 exclusive &lt;/ins&gt;with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no currently &lt;/ins&gt;announced &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;release window&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;though it &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;part &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Play Anywhere program . Expect &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information on Sea &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;months to c&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Undead Labs has revealed that it plans to release new details about State of Decay 2 at this year’s E3, but in the meantime has released a handful of screenshots and a reveal trailer that show how much the developer has learned these last few years. It’s obvious the sequel will incorporate many of the features gamers loved about State of Decay , while also injecting new features that players have been asking for since the first game in the series released. There’s little doubt State of Decay 2 will be one of Xbox’s most successful exclusives this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This cosmetic content will &quot;either be on a shoulder, like a monkey, or like a cat on the ship&quot; or even potions that change the appearance of the player character (e&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;g a potion that makes them look very old)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Neate also suggests that Sea &lt;/ins&gt;of Thieves &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players will be able to earn &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currency to unlock this content through normal play. For example, players may be able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;earn premium currency as a reward for completing high-level quests&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or the content could even be found in the game world. Neate also says that anything available via microtransactions &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provide &quot;emotional value, not mechanical val&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First announced back in 2015, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;swash-buckling action title Sea &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves looks to serve up plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;daring adventure on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;high seas later this year &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox One. While developer Rare has revealed quite a bit about &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game already&lt;/ins&gt;, there &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are still quite a few details still under wraps at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This might seem nitpicky given Nintendo&#039;s excellent and concise presentation during E3 2017&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up for this one had already been done and all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company needed &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do was announce it. The Switch is already gaining a reputation as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;home for Wii U games that were ignored because of that console&#039;s technical failures, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mario Kart 8 Deluxe has already proven &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those remakes can be extremely lucrative for Nintendo as well. Nintendo could have probably flashed the Metroid Prime 4 announcement on screen, followed with the announcement &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a Super Smash Bros&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Deluxe for the Switch, and called it a successful E3 2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;As expected, Sea &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves is an online multiplayer &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in which players will cooperatively and competitively partake in traditional pirate activities&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Those include running a ship by weighing anchor, unfurling sails&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and laying down cannon fire &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other ships, and island life -- though that was left merely teased. Oh&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and don&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t forget drinking ale. There&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ale &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be drunk as &lt;/ins&gt;well. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mostly though, there was a lot of sea battles with other pirate sh&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Below will challenge players with a mysterious, randomly-generated island where exploration, discovery&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and survival are at the forefront of the experience. The game is said &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;offer a Dark Souls level &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;danger and intrigue with its combat, &lt;/ins&gt;which by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;itself will continue to garner incredible attention until &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s release later this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sea of Thieves , &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forthcoming Microsoft exclusive &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is being pitched as a games as a service-style game. Publisher Microsoft sees it &lt;/ins&gt;as the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sort of game that players will want to keep coming back to month after month&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It comes as little surprise then, that like so many other games as a service, Sea &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thieves will also include microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;To sail &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seven seas&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;embracing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life of a pirate is a dream &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keen &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deliver with Rare&#039;s Xbox and Windows 10 exclusive Sea of Thieves . After debuting at Microsoft&#039;s press conference during E3 2015 , everyone expected more of the first-person pirate adventure game &lt;/ins&gt;to be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shown this year as well&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare did not disappoint &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expectation&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delivering &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first gameplay as well &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a new cinematic trailer&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rare even went beyond expectations&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;going onto &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Youtube Live E3 stream and showing off another block &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamep&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;And &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cinematic trailer for Sea of Thieves does promise quite a bit more than what Rare was able to show today. Treasure hunting on land and under &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sea, combat &lt;/ins&gt;between &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ships using both cannons, pistols, and swords, adventuring on islands into hidden places&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and encountering both enemy pirates and supernatural fiends like skeletons. And sprinkled throughout &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trailer is gold&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;treasure chests&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;struggle &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control such riches. And that&#039;s all layered under the social experience that&#039;s at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heart of Sea of Thiev&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>German95B7976</name></author>
	</entry>
	<entry>
		<id>https://wikigence.org/index.php?title=Sea_Of_Thieves_Will_Add_Microtransactions_Later&amp;diff=4202&amp;oldid=prev</id>
		<title>SherlynFzd: Created page with &quot;&lt;br&gt;As our Executive Producer, @JoeNineTee said in An Important Question for Joe and Gang, we’ve been talking about how best to respond to some of the big questions that we see on the forums. Fair to say, personal combat is an area that has lots of outstanding questions around how we’re planning to approach this in terms of the variety of weaponry and how this will feel to p&lt;br&gt;&lt;br&gt; &lt;br&gt;In one way, you’ve already seen some hints to this, both in how we’ve treated...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wikigence.org/index.php?title=Sea_Of_Thieves_Will_Add_Microtransactions_Later&amp;diff=4202&amp;oldid=prev"/>
		<updated>2026-05-02T15:49:24Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;br&amp;gt;As our Executive Producer, @JoeNineTee said in An Important Question for Joe and Gang, we’ve been talking about how best to respond to some of the big questions that we see on the forums. Fair to say, personal combat is an area that has lots of outstanding questions around how we’re planning to approach this in terms of the variety of weaponry and how this will feel to p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In one way, you’ve already seen some hints to this, both in how we’ve treated...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;As our Executive Producer, @JoeNineTee said in An Important Question for Joe and Gang, we’ve been talking about how best to respond to some of the big questions that we see on the forums. Fair to say, personal combat is an area that has lots of outstanding questions around how we’re planning to approach this in terms of the variety of weaponry and how this will feel to p&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In one way, you’ve already seen some hints to this, both in how we’ve treated the Ship’s Cannons – which you’ve seen in a lot of videos – but also in some of the elements hinted at in the cinematic trailer from E3 2&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What Redditor m4rx hauled in from their dive into the Sea of Thieves data was pretty interesting. While many of the assets have yet to be decrypted, it turns out some the elements found were also present in the Pirate Legend video released previously by Rare. But there&amp;#039;s also quite a lot m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ah yes, 2016 is here. We&amp;#039;ve finally gotten to the point in our planet&amp;#039;s history where the current year almost sounds fictitious. Bad quips about how the number of years that have passed aside, 2016 is set to be a downright fascinating 366 days when it comes to video games (that&amp;#039;s right, it&amp;#039;s a leap year - here&amp;#039;s to hoping you found this out from a gaming article). If there&amp;#039;s one thing that there isn&amp;#039;t enough of on the Internet every year, it&amp;#039;s articles hoping for certain aspects of a new year to be wonderful. In honor of this, we&amp;#039;re bringing you three wonderful wishes for each major gaming entity (PlayStation, Xbox, Nintendo and PC) over the next four days that, if true, might just make 2016 the best year for gaming yet. While the Xbox One is very much in second place, Microsoft&amp;#039;s heavy consumer focus over the past year definitely has put the Xbox One in prime position to be a downright awesome console.&amp;lt;br&amp;gt;There are definitely some major questions about Sea of Thieves, especially when you consider that Rare is not a studio that has ever put together an online game that feels truly cutting edge, but if everything hits, Microsoft&amp;#039;s investment in this legendary studio could be totally worth it. The real goal here should be to find a way to make a charming, deep online version of Assassin&amp;#039;s Creed IV: Black Flag , considering that may be the best pirate game we&amp;#039;ve ever received.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One caveat should be considered with this data dive. The assets pulled are not officially announced, and could, therefore, be cut content or take on a much different role in the final game, especially when a beta is usually never the same version of the game that&amp;#039;s released when a game is launc&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With E3 coming up next month, there will undoubtedly be many more Xbox exclusive titles revealed. As mentioned above, Xbox has committed to offering plenty of first-party games, which means Xbox fans have a lot to look forward to both now and in the coming ye&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Undead Labs has revealed that it plans to release new details about State of Decay 2 at this year’s E3, but in the meantime has released a handful of screenshots and a reveal trailer that show how much the developer has learned these last few years. It’s obvious the sequel will incorporate many of the features gamers loved about State of Decay , while also injecting new features that players have been asking for since the first game in the series released. There’s little doubt State of Decay 2 will be one of Xbox’s most successful exclusives this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Today [https://Seaofthievesfans.com sea of thieves treasure guide|https://seaofthievesfans.Com/] of Thieves Lead Designer Mike Chapman posted on the game&amp;#039;s forums to give more details on how personal combat with flintlocks, blunderbusses and swords will actually work on Rare&amp;#039;s upcoming shared world adventure g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And yet…as pleasing as it was to eventually get to grips with the ship’s functions — jostling between control of the wheel and micro-managing of the sails, during solo sessions — or as enticing the next island on the horizon was to make landfall over, it’s hard not to come away from Sea of Thieves and think: &amp;quot;OK…but what else is there?&amp;quot; Admittedly while the beta did restrict activities to purely hunting down treasure, to say the more &amp;quot;in-between&amp;quot; segments — the mundane segments if you will — proved to be the more entertaining and/or insightful segments brings up a worrying and (potentially) lacking hook that Sea of Thieves’ gameplay sorely needs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Even though Rare Replay was one of the most pleasant surprises of 2015, it&amp;#039;s been far too long since Rare has made a game that feels truly aligned with its original development vision. Yes, the masterminds of yesteryear have moved on from the heralded development studio, but when we got a glimpse of Rare&amp;#039;s next project, it&amp;#039;s hard not to feel that awesome blend of nostalgia and novelty that this UK-based developer seemed to capture so well.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;When you think about pirate encounters from books or movies, you tend to think of dynamic encounters in which the crews start by selecting the right tool for the job, but then change their weaponry as the situation changes. We think about this scenario our game using the example of two ships meeting on the sea. In this example, the first thing that is likely to happen is for cannon balls to be exchanged when the ships come into range. Depending on how the crews decide to position the ships, this may lead to the ships getting close enough for players to use personal arms, such as flintlock pistols and the blunderbuss. With our approach to aim down sights, you’d see the some of the rival crew taking aim with their guns as the crews exchange shots between decks, while some players still continue to fire with the cannons. Following this, in the event of one of the crews boarding the other ship, they might then get the opportunity to get a single shot off while standing on the enemy deck, before then being forced into a reload…which is where swords come&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>SherlynFzd</name></author>
	</entry>
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